![]() ![]() When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks.For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks.In addition to the normal rules, the following rules apply to Blast weapons: ![]() Probably the same for an Annibarge or other suitably annoying vehicle.Some weapons have ‘Blast’ listed in their profile’s abilities. This thing should pretty much wreck a Serpent a turn (and come on, that's what you want it for right?) guaranteed. As before, but immune to melta and with tank hunter. LC sponsons, Ceramite Plating, Schism of Mars. With 2 S9 AP2 shots and 6 TL S7 rending you can even threaten AV 14. >You now have a bonafide tank hunting machine. Like you say, it's a little confused now with S5 on something that wants to be shooting at light armor, but it's not really cost prohibitive and can add a lot of anti infantry punch. It's also a fast tank, so you can move and still shoot everything. Tank Hunter on the accelerator AC is sick! >Like you said just go merc light armor with it (looking at you Wave Serprents!) I'd also be tempted buy Schism of Mars on a barebones Sicaran. I think it's pretty awesome anyway you run it. I believe it's armor is 13/12/12 now though. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |